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BattleZone II
Strategy Guide
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ISDF
Structural Information
| Recycler
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| Cost: |
0 |
Armor: |
High |
| Hitpoints: |
12000 |
Power Cost: |
0 |
| Requirements: |
None |
Restrictions: |
None |
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| Notes: Your Recycler is
the primary means of base and utility construction. Every other structure
and unit is replaceable, but only so long as you have your Recycler intact.
It is absolutely vital that you defend your Recycler at all costs. Recyclers
are capable of storing 40 scrap and gaining scrap at 1 point of scrap for
every 3 seconds. |
| Extractor
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| Cost: |
20 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
0 |
| Requirements: |
Recycler |
Restrictions: |
None |
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| Notes: The
Extractor will be your primary means of accumulating scrap. It is absolutely
vital in the early game to get as many of these to control the field as
possible. Each Extractor will gain one scrap per second, and will hold 20
scrap. |
| Upgraded
Extractor |
| Cost: |
80 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Recycler |
Restrictions: |
Upgrade 1 of your
Extractors in the field |
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| Notes: Upgraded
Extractors are a valuable commodity. Each Upgraded Extractor produces two
scrap per second and holds 20 scrap. It is possible to overcome an enemy
who has less extractors, if yours are upgraded, simply because they do garner
you scrap at twice the standard rate. |
| Power
Generator |
| Cost: |
30 |
Armor: |
High |
| Hitpoints: |
3000 |
Power Cost: |
0 |
| Requirements: |
Recycler |
Restrictions: |
Generators must be
adjacent to your base |
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| Notes: Each
Generator provides 3 units of power. It is essential to keep your base powered,
because if ever the power goes down, then all of your Gun Towers will cease
to function and your base will be left open. Because of this it is important
to build redundant Generators when you have the scrap. |
| ISDF
War Factory |
| Cost: |
50 |
Armor: |
High |
| Hitpoints: |
6000 |
Power Cost: |
1 |
| Requirements: |
Power Generator |
Restrictions: |
Factory must be adjacent
to your base |
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| Notes: The
Factory is where you will be producing most of your units once you get over
the initial scrap shortages. While you build other structures you will find
that the number of vehicles that your Factory is capable of producing will
increase. |
| Relay
Bunker |
| Cost: |
50 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Power Generator |
Restrictions: |
None |
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|
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| Notes: You
will be capable of constructing multiple Relay Bunkers. Each Gun Tower that
you construct will need to be adjacent to a Relay Bunker or another Gun
Tower that is adjacent to a Relay Bunker. It is essential that you keep
the Relay Bunkers well defended, as once they shut down the Gun Towers that
they are supporting will shut down as well. |
| Armory |
| Cost: |
70 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Factory |
Restrictions: |
Armory must be adjacent
to your base |
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| Notes: The
Armory will provide you with advanced weaponry both from the point of construction
at your Factory to in the field needs. Familiarize yourself with your Armory.
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| Service
Bay |
| Cost: |
50 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Factory |
Restrictions: |
Service Bay must be
adjacent to your base |
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| Notes: The
Service Bay allows for the construction of Service Trucks to repair your
base. It also is capable of repairing and rearming your vehicles when they
have either spent their ammo or have been damaged. |
| Gun
Tower |
| Cost: |
50 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Power Relay |
Restrictions: |
Gun Tower must be
adjacent to a Relay Bunker |
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| Notes: Gun
Towers require placement near Relay Bunkers to function. Gun Towers prove
more effective when placed at choke points on a map. Because of this, you
will do much better if you learn where to place Relay Bunkers, to provide
for the most effective Gun Tower placement. |
| Training
Facility |
| Cost: |
70 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Relay Bunker, Armory |
Restrictions: |
Training Facility
must be adjacent to base |
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| Notes: Unless
you need to use Bombers or the APC, the Training Facility will generally
prove impractical to construct. In most cases the extra Tank that you can
purchase with the 70 scrap will benefit you more. |
| Tech
Center |
| Cost: |
100 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Armory, Service Bay |
Restrictions: |
Tech Center must be
adjacent to your base |
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| Notes: The
Tech Center allows the construction of the more advanced weapons and units.
Most games, however, should not last long enough for you to begin to produce
these units, so the Tech Center, for the most part, will not be used. Construct
it only if you really need the extra firepower. |
| Bomber
Bay |
| Cost: |
100 |
Armor: |
High |
| Hitpoints: |
5000 |
Power Cost: |
1 |
| Requirements: |
Training Facility |
Restrictions: |
Bomber Bay must be
adjacent to your base |
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| Notes: The
Bomber Bay will give you control of the ISDF Bomber. This is probably the
most devastating unit in the ISDF forces because it is hard, for the AI,
to destroy and can do some serious damage to the enemy base. The Bomber
will need you to paint targets for it, however. Therefore you will need
to get close enough to the enemy to order the Bomber to attack the desired
structure. Do not waste time by having the Bomber attack units. |

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